5/26/2023 0 Comments Slomo bullets![]() Post In Early Feb) Was “Deep-Sixed”, **No News On That For Well Over 30 Days!** Hmmm… What Happened? Why Did They Shelve It? What, You Mean Ukr Suddenly Doesn’t Need The Money? Sounds Like They Simply Found Another Avenue! Keep in Mind, Last Budget Support Tranche of ~$14 Billion, Passed Congress in December As Part of Larger Aid Bill. Funny How Work On New $10 Billion Congressional Appropriation For Ukr Budget Support (As Reported By Wash. They “Say” The Loans Will Be Stretched Over 4 Years, With Just $4 Billion This Year… But Watch What They DO! Ukr Is FLAT BROKE & Needs The $$$ Now. Total Aid Package To Be $15.6 Billion, Enough To Cover Entire Ukr State Budget For At Least 2 Months. For Likely 1st Time In Decades (Perhaps *EVER*), IMF Will Provide A Country With Loans Acknowledged To Be For DIRECT BUDGETARY SUPPORT (**NOT** Debt Restructuring or Currency Stabilization As Per IMF’s Charter.) Country In This Case: The Ukraine. Shell Game In Action: To Get Around House Republicans & Their Cold Feet, USA Pushing “Stealth” Funding of Ukraine Through International Monetary Fund (IMF), Which Is Based in Wash., DC, & Substantially U.S.-Financed.That Was Ukraine’s Budget for Mostly Jan-Feb, Perhaps First Half Of March. ![]() So in this case, comment out line 66 by putting - in front of it and remove the - in front of line 67ĭrop the gamedata in your root anomaly folder.Shell Game In Action: To Get Around House Republicans & Their Cold Feet, USA Pushing “Stealth” Funding of Ukraine Through International Monetary Fund (IMF), Which Is Based in Wash., DC, & Substantially U.S.-Financed. Such binding is still present on line 67 but commented out. If all "customs" are already taken then you have to resort to the original way using DIK_keys. Then open gamedata/scripts/bullet_time_mcm.script and update line 66 with what custom you have assigned (Ex : key_bindings.kCUSTOM20 instead of key_bindings.kCUSTOM25). If so you must choose a different "custom" between custom20 - custom25. Do a search in the file and check if "custom25" is already assigned to some action. If that is the case, do not overwrite your existing ui_keybinding.xml, instead, open it ( I recommend Notepad++) and add after. Some addons may also have custom bindings. This adds ui_keybinding.xml under gamedata/configs/ui. Look for "Bullet Time" under the "Movement" list in the key binding menu (unbind by default). With it, you can adjust parameters such as stamina drain rate, how much time should slow down (time factor), and toggle for the screen effect that is applied when bullet time is activated.Īdded ability to bind bullet-time via controls menu. With it off it will also allow slow-motion to stay on regardless of the bleeding level. Changes on 1.2:Īdded "Dodge" flag in the MCM menu where you can turn on/off the dash effect that happens at activating bullet time. If you activate it while moving you will do a "dash" right before time slows down.įixed bug that prevented bullet-time from activating if the bleeding was above the threshold even with "Dodge" off. It won't go below the limit that will make your character no longer run and it will stay disabled if bleeding it's too high. I added some screen effects to it and made it consume stamina while it's active. An enhanced version of the bullet-time mod originally made by exDeMODER.
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